26horses Forum
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  • Let the Galaxy Burn
Sep 10 2012 12:41 am

Usually I offer my brilliant and awesome solutions and ideas to Shadowing behind the curtain, however in this one I feel that mayhaps some other player input might be useful too. <br /><br />In my opinion the MS re-balance is a massive issue during late game.. as atm they&#039;re useless as an attacking force altogether. I know of one person that can defend against 20 or so MS&#039;s with just his agents he says. You&#039;ve got the price right but this agent defence malarkey is horrible because its a cheap defence against something really expensive and that imbalances the game. No matter what logic or how bad it is for noobs expensive things should be powerful... ergo their cost, there shouldn&#039;t be a cheap defence against them. I&#039;m sorry but that idea is ridiculous. <br /><br />Shadowing, you say you can do anything.. then I have an alternative suggestion for the MS. Make MS&#039;s cargo ships that increase attack AND defence power by a %, like a base of 15% either way (maybe put in new techs to upgrade MS attack and defence power %, to a maximum of +100%). Give them a capacity and make people have to attach units to MS fleets. All units can be attached (including death gliders) other than bombers.<br /><br />Make the MS itself incredibly durable, but still killable and please, please take away this ridiculous agent vulnerability. If you lose all your &#039;attached&#039; units then the defender has a chance to capture the hatak depending on his agents. Say for every 10 agents the % increases by 1%. Bump up agent cost&#039;s to something similar to a death glider to keep it balanced opposed to the incredible cost of an MS. <br /><br />Boom. Problem solved.. I think...


  • Ronondex
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  • "Specialist Ronon Dex. - Name and rank."
Sep 11 2012 10:29 am

i think that is a great idea... to create the possibility of conquering hataks like it is in the series is a very nice way to adapt the game better to the series and solve the problem with the strength of the hataks. i really like that and i am in favour of it.&nbsp; :D<br /><br />of course we have to think about how many troops can be based at it and how this is going to work in detail but i think that is just a little hindrance.


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  • Try not! Do or not. There is no try. - Yoda
Sep 12 2012 12:31 pm

very nice idea, thank you very much!<br />I was too lazy to read the forum so i I send two MS on a small trip, but they never returned... <br />i thought it was a Bug or something, but then I read about the agent thing and I was shocked!<br /><br />So please get rid of the high defence of the agents or the MS will be useless.<br />I think in the series a MS can carry up to 2000 Jaffa or I&#039;m mixing up something, but that seems about right for the game. <br />You should also be able to have agents on your MS, who will &quot;fight&quot; the defending agents.<br /><br />I also think you shouldn&#039;t be able to conquer a planet without groud forces! So you can kill the other army with air stirkes, but i think there should be allways a certain amount of Jaffa travelling with a MS, just like you need Jaffa to use Staff cannons.<br /><br />And also I don&#039;t like that MS just have 400k attack and 400k defence. In my opinion at least attack should be 200k higher. <br />


  • Shadowing
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  • Captain of the boat or captain of the Sea?
Oct 01 2012 8:00 pm

We large change going into effect some what soon is motherships will have hit points when they are in battle their hit points will reduce<br />then slowly over time the hit points of the motherships will increase<br /><br /><br />when you place an attack. the mother ships with the most hit points will be used first<br /><br />so if you have say 5 mother ships but only send 2. the 2 that are sent will be the 2 with the highest hit points.


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