26horses Forum
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  • Shadowing
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Jan 28 2016 8:21 pm

In case there is something I haven't thought of yet.
What are some things you would like to see infiltration missions do?

Reason I asked is there is a lot of operations coming up in future updates and I want to keep Infiltration being equivalent to it.
I also don't want any infiltration missions to be the same as operations.


What ever you can do or dream you can always begin it because boldness has genius, power and magic in it
  • Canshow
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Jan 28 2016 8:31 pm

Can we see a meter like this on the player's banner that fills up with every successful infiltration?


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Jan 29 2016 12:51 am

it would be jive if there were an option to perquisition worlds or something


  • Brian
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Jan 29 2016 1:52 pm

I think the explosives should come back. theres a reason why high lvl planets loose lots of resources when being hit with explosives, its because it takes more resources to build the buildings. perhaps we can also add the infiltration mission "give dummy" this would be useful to passify a certain player. :-)


Gambit
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Jan 31 2016 6:54 am

I have a few crazy ideas.
1. Disable communication
This will prevent the player from using galaxy chat and/or pm. This seems a little too crazy so it would need to be limited a little.
2. Radar Sabatoge
Agent messes with radar delaying detection or causing fake fleets to show up
3. Hijack shipment
Sends an ajent that will orbit a planet and intercept shipments for a certain amount of time.


Lord Money$eal
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Jan 31 2016 7:00 am

Disabled communications wont really work. a lot of players use out side the game communications.

Radar Sabotage maybe
Hijack shipment. maybe too



What ever you can do or dream you can always begin it because boldness has genius, power and magic in it
  • Revenant
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Apr 04 2018 1:32 pm

Assassination,
target world has its leaders taken out reducing the effectiveness of that planets defences for a time,
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success reduced by number of Jaffa/soldiers on world & can't be used on a home world.


Traitor,
a agent slowly over time replaces a leader on a world and once fully infiltrated may be used once to target "mines", " observatories" or other such structures like "staff turrets/towers" for a chance to reduce there number permanently or temporarily offline advance structures.
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chance of failure is dependant on "intelligence" buildings on target world and overall "intelligence" score.


maybe this would be better for the "Sodan race" instead.