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  • Doctorzoidberg
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Feb 16 2014 5:03 am

Instead of me blowing up the forums with Tons of topics, ill post any ideas i have in just this one.


Store Items

5$ 25% reduction in Troop cost for 2 hours
15$ 50% Reduction in troop cost for 12 hours


20$ 10x Defence based on current Stargate % and Turrets
10$ 50% increase in salves / hour for 12 hours

30$ 35% increase to Naq prodction "for each plannet, not overall" for 4 weeks

5$ 15% increase to ship travel speed for 5 hours






Preset Fleets


These saved fleets would consist of a user defined number of units.

Each attacking enemy would need to Defeat the First Fleet, to attack the second fleet

So if you attacked and killed the first fleet, but suffered a loss of 10,000 Jaffa out of 20,000 sent, Your Fleet would Auto attack the next fleet the Second
Fleet in the city, And because you have half as many troops now, you will do Half as much damage as the first attack did


Now, if you had 1,000 jaffa, And added one Death Glider to this Fleet.

It would have a 10% increase to its overall attack.

So a player attacking with 1000 jaffa and a death glider would Loose against a player with 1,101 jaffa "This math is of course taking out the variable of a death gliders overall damage.

And a player defending with 1099 jaffa would loose to 1000 jaffa and a death glider

Land defenses would be separate "turrets and such" After a defenders Troops are all killed, only then will your units begin to damage the planets defenses, Of which have been Fully included in the
Bonus to attack/defense with the troops On till they were killed.


  • Jokoci
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Feb 16 2014 8:18 pm

I m sry to say but your fleet/fight thing doesnt make much sense to me.

And your thoughts on the market are very easyly exploited... i dont like it ;(


  • Doctorzoidberg
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Feb 17 2014 1:02 am

makes perfect sense, im sorry you dont agree, Maybe you could Re Read the post again and study it and maybe understand it more.