26horses Forum
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  • Vortex
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Jun 02 2012 1:30 pm

I believe that a reset should not happen, because if you spent time building power, then to have all your effort and time wiped in one night would be really, really annoying. There should be no resets, unless, for some reason (Mass hack, perhapes), the person/people incharge of the game felt a reset was absolutely necessary, and even then every attempt should be made to avoid that. Or just reset the people who hacked.

Though perhapes you should give someone the option to reset their empire, that way if they want to do it all again they could.

With regards to limits, I don't think they are necessary. They are usually annoying, and if you want to have the biggest army in the galaxy, why should you be stopped because there is a limit? If you have the resources, you should be allowed. But then there are very powerful units that could need limits, but another way of doing it would just be to make the resource cost for them so high that someone is only likely to get one or two of them in all their time on the game. The only limit should be on the amount of resources you can store, which goes up when you have more planets and/or bigger storage facilities (not as if everybody hasn't thought of this already, lol).

In my opinion, nothing should be limited unless it is some kind of over powered weapon of doom.


  • Ronondex
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Jun 02 2012 2:11 pm

sounds very reasonable to me. ;-)


  • Neimenljivi
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Jun 02 2012 6:20 pm

The problem is the exponential growth. If the growth of everyone was linear - then that'd be ok, but the growth in these kinds of games is, usually, exponential so the bigger the player the easier it is to conquer new planets.

~N


  • Vortex
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Jun 02 2012 6:54 pm

Have you ever played risk? The aim is to conquer the board, as you capture more territories you get more soldiers a turn, but if you're not careful, you're opponent will sweep across the board and conquer most of your land because you didn't defend it properly while on the offense. This just goes to show how well you need to defend as well as attack


  • Ronondex
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  • "Specialist Ronon Dex. - Name and rank."
Jun 02 2012 7:54 pm

even though I love being offensive and conquering all day long I think most of the time will be taken by thoughts about the security of your empire and how you can protect yourself and your planets against the others.


  • Neimenljivi
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Jun 02 2012 10:30 pm

Yes we have to see how things pan out and then see in which direction the game will lean.

Rumo - I played it a couple of times. However here's what I see as a problem - resources gathered from one planet have to suffice in order to defend the planet and conquer a new one, right? Otherwise no one would be able to conquer even the first planet after the home world.
So having two planets - the resources from each planet will suffice to defend the planet and to conquer another one - so in the same time span needed to conquer the first planet you'll be able to conquer, after the conquest of the first planet, another 2 planets. Now in the same time you'll be able to conquer another 4 planet, then 8, etc., etc. But it is true that you have to be rational about the conquest and not try to speed up the process which would make your army too thin to defend each and every one of your planets.

~N


  • Neimenljivi
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Jun 02 2012 11:34 pm

First I said I did play the Risk game a couple of times, then I moved on to the subject of System Lords as that is how things are going to go down, I mean that's the only rational and logical assumption that the resources of one planet must suffice to both defend the said planet and conquer a new one, otherwise no one would even be able to start conquering planets. Of course it could be made differently, but if the game is realistic then this is the way things will have to go down, at least in my opinion anyway, to be called realistic.

I hope that it won't be so easy to become overpowered as I too have my hopes up for this game, that's why I am trying to help with brainstorming and talking from experience - it's best to wait a bit with the game if similar games have recently been made and to learn from their mistakes :)

~N


  • Matthew
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Jun 15 2012 3:58 pm

I agree I don't think a reset is necessary :P

Thanks,

Matt


  • Druskov
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Jul 26 2012 8:12 pm

as for all games the alpha and beta test I know no matter what hard resets happen I would say it sucks to see stuff go away however its a must. Sure we are testers and I know shadowing enjoys having us test and give feedback, however if he says there will be a reset I'm fine with it because we are not here to demo the game before its out we are here to help the process of making the game less buggy more enjoyable to those who didn't get into the alpha or beta. We are a select few who get to change the game make it shape into a fun experience for all but that is because we signed up (at least I know I did) to try and help find bugs not play the game on a early time frame.

I know that in many games that I play I get tired when I see a mechanic being abused or a bug making all my progress go away and I always submit the bug report or abuse of mechanic and it never gets fixed because that game is no longer important to the company. I get mad at games who don't bug test right and specially players who sign up to bug test and never actually bug test. I'm not saying this is us I'm just saying this is not how I want this game or the bug test phases to become.

By asking not to be reset when game launches that's showing me your more interested in not losing progress than actually bug testing. I wish that I could find bugs that I have said popped up once and have yet to show up again cause they are annoying :P But I at least keep an open eye and always try to get bugs to show up on a repeatable occurrence then I know to submit the bug. Im not saying most of you haven't been bug testing (shoot most of you are doing way better than me at it :P) but if we focus on just what we want as in "gamers" and only care to play the game not giving a single care in the world about bugs this game wont be worth playing down the road cause it will still be bug ridden and idk how shadowing would feel but I would just give up as a developer and shut down the whole thing : /

But this again is my opinion I'm very opinionated, don't take it to serious because that's my job I'm Mr. Serious :P


  • Neimenljivi
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Jul 26 2012 8:51 pm

I think you understood it a bit wrong, druskov, the reset in question in this topic is not the one after alpha and beta, but after the game goes live - should the game reset on a monthly, 3-months, annual basis or something like that ;) That's what we're against, I agree after each stage of testing the game should be reset.

~N


  • Druskov
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Jul 26 2012 8:55 pm

Ohhhhh.... Lol yeah if thats what you guys meant then yeah I  would like to have no bounds on me but keep the game balanced as hard as that sounds.... Shoot Id hate hard resets in a online game like this >.>


  • Fedegianca
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Aug 12 2012 12:34 am

Hi guys, in my humble opinion i think the best way to let the game be no limits & no resets and at the same time promote fair play (by this i mean, being fair with starter players) is to use some kind of system that will prevent interaction between players that have greatly significant power differences, or amount of planets under control. and i'll remark significant differences. What do you think? it could allow trading and stuff like that anyway...


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