26horses Forum
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  • Shadowing
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  • Captain of the boat or captain of the Sea?
May 20 2014 11:13 am

Anyone hate how infiltration success works? any ideas how to change it?
Not sure I really like how it is atm.

Will be quite a while before I change it though if I or anyone comes up with some good ideas. Either way I figure I'd ask the community and get everyone thinking about it.


Maybe when outposts are in the game we can create a infiltration outpost Which is related to what planets you can infiltrate or something idk.
something to add more strat. So possibly get rid of agents all together.
Just some thinking out side the box. (keep in mind if I did get rid of agents everyone would be fully reimbursed for all of them they own.)


What ever you can do or dream you can always begin it because boldness has genius, power and magic in it
  • Kelac
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  • The Unstoppable
May 20 2014 11:16 am

People at >30k networth sitting around hiding on satellites with 6k+ agent strength.

It's really stupid

Yes I'm talking about kynell.


  • Gdozer
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  • GDozer, The Indomitable
May 20 2014 11:17 am

Meh, I think it adds in a nice balance for military forces vs other things, and acts as a size insulator, but it does create problems with lowering players networth and the protection system; so I dont feel passionate about the topic one way or the other.

From a player standpoint, some of us have put an absolutely silly amount of resources into them, so if you do get rid of the system or modify it, a way to reimburse us or switch them would be much appreciated.


  • Kynell
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May 20 2014 11:20 am

cry much noob?

I play with strategy not a wallet like you noobs.

get your own agent strength and war sat then will be harder for us to kill you again.


  • Denaragor
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May 20 2014 11:21 am

I currently dont know if jaffas or the staff turrets affect the success of infiltration mission.


I would like to see the infiltration agents be divided into different units who can do different mission. its really annoying that only one kind of agent can do all the mission, or when creating agents we should be asked what kind of agents do you want to buy, recon, attack, thief and so on. It will make the system complex but interesting. :)


  • Allan1991
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  • The God Of Gods
May 20 2014 11:31 am

i like the idea of having a agent outpost and getting ride of agents would save a lot of memory server wise for 1 thing as well as a few other things that would be good like the more strategy to the game play so awesome idea shadowing 1+ point for that lol


Suntzu
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  • Joma secu
May 20 2014 4:26 pm

I like the idea of a agent outpost but HATE the idea of getting rid of my agents i have spent time, naq and money on getting a capable little agent force =P


Joma secu
  • Macca
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May 21 2014 1:30 am

Get rid of spies altogether. And instead have two options for attacking,
One which is for seigeing where your army occupies their planet,
And the other is for raiding where you don't stay on their planet but you take a percentage of naq and slaves when you attack


  • Demogorgon
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May 21 2014 5:01 am

What's wrong with agents? They work just fine. Change how much networth they give you, have them give more. Change endurance somehow or make it recover a little faster. Perhaps change guard posts to a different name and give it an offense ability. All these ideas should be explored in my opinion.